Serious Problems With Direct Offline Processing

Post general topics related to Cubase Pro 9, Cubase Artist 9 and Cubase Elements 9 here.
mart
Member
Posts: 699
Joined: Sun Jan 30, 2011 10:21 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by mart » Mon Dec 11, 2017 2:36 am

Processing a clip with pitch plugin or auto tune is something I do every day countless times. DOP is incredibly buggy and to that end, also makes 9.5 unusable for me.

10 minutes using this feature for any user including SB Beta testers should have confirmed that it was not fit to replace 'process using a plugin' in this release.
Windows 10 Build 1909 , Gigabyte x58 Soc FORCE, 16gb Ddr4 RAM, Intel 5930x, Cubase 10.5, Dorico 2.2 1 OCTO & 1 Quad UAD, Protools 12.7, Vienna Ensemble Pro 5 with 32gb Slave PC.

cmbourget
Member
Posts: 254
Joined: Fri Dec 28, 2012 3:47 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by cmbourget » Mon Dec 11, 2017 5:17 am

I just left Avid (and Pro Tools) to return to Cubase, after many analysis (and many years). Avid promises but offers little in comparison to Steinberg. But this dysfunction of "direct offline processing" is a serious mistake. I will wait and stay at version 9. We must hope that Steinberg will solve the problem. QUESTION: There are users for whom the DOP works?
Cubase 10, Pro Tools 2019.5
PC Windows 10, Intel Xeon E5-2667 v2 3.30GHz, 8 cores, 64 Go
PrismSound Titan, Solo Be and Focal sub

uarte
Member
Posts: 613
Joined: Wed Dec 15, 2010 7:51 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by uarte » Mon Dec 11, 2017 5:00 pm

cmbourget wrote:
Mon Dec 11, 2017 5:17 am
QUESTION: There are users for whom the DOP works?
Look, DOP basically works for a very simple workflow with most plugins I tested, more or less. If you just want to use it here and there, and just want to select one clip at a time, don't do anything fancy, and apply some basic plugin or series of basic plugins to that one clip, you're probably going to be okay, as long as you don't do much else. I personally don't trust it even for that, but my guess is that Steinberg had a very simplistic workflow testing scenario when they approved it. If you want to stick with that basic situation, you'll *probably* be okay. Cross your fingers.

However, if you want to venture out from there, from my personal testing, the risk seems to expand exponentially with each step you take. Where it started to get messy for me was when I changed clip lengths or cut them, etc..., and then used DOP to apply plugins with tails, adjusted the tails, then perhaps made edits to the clips afterwards, or multiple-selected, or used regions, etc... just combinations of those kinds of steps, or even try undoing then redoing a sequence like that and see what you get. It became unreliable *very* quickly with some surprisingly, unpredictably, inconsistently and OBVIOUSLY unacceptable results.

If you ABSOLUTELY HAVE to use the feature, I'd suggest the most simplistic approach -- ONE clip at a time, don't do anything fancy, and don't tweak the clip again. If you need to edit the clip again in any way, I'd suggest *removing* all DOP processes, then do your edit, then apply the DOP processes again. Much more than that is an invitation to disaster IMO.

As for me, this whole feature is currently, completely UNUSABLE and not to be trusted.

And frankly, a lot of this is probably ALREADY solved by DOP 1.5, which Steinberg already gave to Nuendo 8.1. One would think Steinberg would give DOP 1.5 to Cubase 9.5 ASAP to resolve some of the more obvious issues.

And do we even need to speculate as to how on earth this kind of alpha-level feature got approved for final release? I don't get it.

uarte
Member
Posts: 613
Joined: Wed Dec 15, 2010 7:51 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by uarte » Tue Dec 12, 2017 3:15 pm

FYI -- Steinberg just released Cubase 9.5.10 with the following fixes to DOP:

https://www.steinberg.net/index.php?id=14159&L=1
  • An issue has been resolved where Direct Offline Processing could not be applied to audio clips in the Pool.
  • An issue has been resolved where no "New Version" option window was shown when applying processes.
  • An issue has been resolved where applying processes to audio data edited with VariAudio removed all VariAudio edits.
Looks like we did NOT get DOP 1.5! Just some fixes... Installing the update now and will confirm.

uarte
Member
Posts: 613
Joined: Wed Dec 15, 2010 7:51 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by uarte » Tue Dec 12, 2017 3:51 pm

Follow-up -- I installed 9.5.10 (build date Nov 28) and I can confirm that we did NOT get DOP 1.5.

Also, I can confirm that its behavior seems more stable than before after light testing, but we are still missing the much-needed enhancements of DOP 1.5. I don't know what that means for Cubase 9.5 in general with regard to DOP... but Steinberg seems to have decided that at least for now, we don't get the great features of DOP 1.5. Perhaps that's going to be a Nuendo exclusive? Very disappointing if that's true.

In any case, as disappointing as it is that we don't (yet?) have DOP 1.5 as of Cubase 9.5.10, I can already tell that there has been a slight improvement. However, after just 10 minutes of testing it with clips, regions, tails, multi-selecting, undoing, resizing clips, etc., I was able recreate issues and inconsistencies once again... so for me it ultimately remains UNUSABLE except for very basic workflows. And I still cannot trust it. In a hard-core project with lots of edits, I don't feel like I can rely on it already... and it took just 10 minutes to realize that. How does Steinberg allow these things to get released?

As always, YMMV. Good luck.

I might play with it some more and report back, but I won't do another deep testing of it... there's no point for me to waste more of my time on this version. It doesn't do what I originally hoped it would do, and the only thing I'd marginally use it for would be very simple workflows. I will probably wait until Steinberg finally releases DOP 1.5 to bother with it again.

Very disappointed, at this point I'm just worn out from wasting enthusiasm and precious time on new features like this. Still can't believe they didn't give us DOP 1.5.

cmbourget
Member
Posts: 254
Joined: Fri Dec 28, 2012 3:47 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by cmbourget » Tue Dec 12, 2017 7:07 pm

uarte wrote:
Mon Dec 11, 2017 5:00 pm
cmbourget wrote:
Mon Dec 11, 2017 5:17 am
QUESTION: There are users for whom the DOP works?
Look, DOP basically works for a very simple workflow with most plugins I tested, more or less. If you just want to use it here and there, and just want to select one clip at a time, don't do anything fancy, and apply some basic plugin or series of basic plugins to that one clip, you're probably going to be okay, as long as you don't do much else. I personally don't trust it even for that, but my guess is that Steinberg had a very simplistic workflow testing scenario when they approved it. If you want to stick with that basic situation, you'll *probably* be okay. Cross your fingers.

However, if you want to venture out from there, from my personal testing, the risk seems to expand exponentially with each step you take. Where it started to get messy for me was when I changed clip lengths or cut them, etc..., and then used DOP to apply plugins with tails, adjusted the tails, then perhaps made edits to the clips afterwards, or multiple-selected, or used regions, etc... just combinations of those kinds of steps, or even try undoing then redoing a sequence like that and see what you get. It became unreliable *very* quickly with some surprisingly, unpredictably, inconsistently and OBVIOUSLY unacceptable results.

If you ABSOLUTELY HAVE to use the feature, I'd suggest the most simplistic approach -- ONE clip at a time, don't do anything fancy, and don't tweak the clip again. If you need to edit the clip again in any way, I'd suggest *removing* all DOP processes, then do your edit, then apply the DOP processes again. Much more than that is an invitation to disaster IMO.

As for me, this whole feature is currently, completely UNUSABLE and not to be trusted.

And frankly, a lot of this is probably ALREADY solved by DOP 1.5, which Steinberg already gave to Nuendo 8.1. One would think Steinberg would give DOP 1.5 to Cubase 9.5 ASAP to resolve some of the more obvious issues.

And do we even need to speculate as to how on earth this kind of alpha-level feature got approved for final release? I don't get it.
For my part, it was a routing problem and Steinberg gave me a very good support. For general use, I guess you're right, but it's a little bit the case for all systems. That said, I do not know if it's better in Studio One or Reaper. As for Pro Tools, it does not do it (or it's destructive and one plug at a time).
Cubase 10, Pro Tools 2019.5
PC Windows 10, Intel Xeon E5-2667 v2 3.30GHz, 8 cores, 64 Go
PrismSound Titan, Solo Be and Focal sub

uarte
Member
Posts: 613
Joined: Wed Dec 15, 2010 7:51 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by uarte » Tue Dec 12, 2017 9:42 pm

cmbourget wrote:
Tue Dec 12, 2017 7:07 pm
That said, I do not know if it's better in Studio One or Reaper.
The gold standard for this kind of feature IMO is actually Samplitude, which has a very mature object editing system, that is really outstanding for this kind of workflow. Steinberg's implementation, while of course very different, is at this point very simplistic compared to Samplitude's approach. Nuendo 8.1 has introduced DOP 1.5, which is a half step forward, but still not as mature as Samplitude's approach, which essentially treats every clip/item as a separate object and you can do all sorts of lovely things to each object, independent of the track. It's built from the ground up on this object concept. And it's been there for years and years... and is super stable for that workflow.

As for Studio One, the somewhat similar feature is actually called an Event FX, which at this point IMO is significantly superior to Steinberg's DOP in usability and stability, and it's been there for years as well. Many people don't know it's there... they mistakenly think of Studio One as a "junior" DAW but in some ways it's extremely advanced. The Event FX is a nice gem of a feature, and it's been stable for a long time. The difference is that the Event FX in Studio One are real-time by default, but you can of course render them with the click of a button, with user-defined tails. Easy... So the workflow requires an extra click basically, but it's very well done and intuitive once you get the hang of it. And well, guess what, it works. So there's that important issue.

However, if Steinberg ever gets around to releasing DOP 1.5 (and that's also assuming that DOP 1.5 is actually stable), then Steinberg's implementation begins to look pretty interesting and very competitive IMO. In theory, it could be a real killer feature if they ever get it working well. DOP 2.0 would theoretically be awesome.

As for Reaper, it is also a very mature and deep DAW and of course it also has something similar -- in Reaper, it's called Take FX, which is misleading, it should really be called Item FX. In principle it's very similar to how Studio One does it, and well, it also works well. :-) Surprise surprise. It's also been there a long time. Reaper has a very decent item properties approach that is very powerful indeed. However, these Take/Item FX are real-time, so the workflow is not as elegant or flexible as Studio One's approach IMO. But again, it works, and it's very powerful. My guess is that someone has a key command or macro that makes it just as fast (or faster) than Studio One's render approach.

In all cases, the end result of the various approaches is to allow you to apply effects to a subset of a track (i.e. a region or clip or item, etc.)... and each approach has its advantages/disadvantages. Naturally, one key difference is that Steinberg's is OFFLINE, and their marketing will say that it saves CPU resources... but the other approaches can also be offline of course. Studio One's approach lets you be either offline or live with the click of the render button for the Event FX. Bottom line with all these approaches is that you can add effects to PART of a track...

So in theory, Steinberg's approach will be very good if they can get it to work well one day. Right now, both Studio One and Reaper (and even though you didn't bring it up, Samplitude) have had this kind of feature for a long time. I'm just hoping Steinberg will spend more time on it, because it could become a truly workflow-changing kind of feature one day.

operator_tank
New Member
Posts: 15
Joined: Wed Mar 18, 2015 1:51 am
Location: Los Angeles
Contact:

Re: Serious Problems With Direct Offline Processing

Post by operator_tank » Tue Dec 12, 2017 10:00 pm

Besides all this the former "freeze edits" until version 9 would simply overwrite the original file, but now the "make direct offline processing permanent" gives the file a new name and the function doesn't even work when selecting files in the pool ("freeze edits" did). And this function worked over numerous Cubase versions flawlessly, which was great for sample-editing or simply importing a mix and applying a fade destructively without having to rename the file (which is now needed). I posted a more detailed description under "issues" yesterday.
macOS 10.14.4 Mojave, Cubase Pro 10.0.20

User avatar
Cpt.Cred
New Member
Posts: 23
Joined: Sat Jan 19, 2013 11:07 pm
Location: Norway
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Cpt.Cred » Wed Dec 20, 2017 1:03 pm

MANY PROBLEMS!!!, this update broke my workflow, makes CUBASE 9.5 literally unusable for me! Its a pity, offline processing and processing history worked like a charm before they had to bling it out and advertise it as if it was a brand new feature.

- You can no longer pitch multiple clips and expect them to resize acordingly, instead you must first consolidate each individual clip

- You have to set the processing tail before you choose the plugin! this means that when using my many shortcuts for offline processing with specific plugins, i have to unload the plugin, adjust the tail, and then load the plugin again in the DOF editor

- Rather frequently it also just renders silence onto the clip (seemingly confused about where the processing should stop or start)

I realy want to use Bezier automation, but until Steinberg fix this or at the very least make it possible to revert to old school offline processing i am forced to stay in 9.0

P.S. Anyone know how to be able to hear the "listen key" in pitch shift process? it seems to have dissappeared.

vinark
Member
Posts: 587
Joined: Wed Dec 15, 2010 5:24 pm

Re: Serious Problems With Direct Offline Processing

Post by vinark » Wed Dec 20, 2017 1:10 pm

Yes DOP 1.5 please

Lasso
Member
Posts: 481
Joined: Thu Dec 16, 2010 12:10 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Lasso » Wed Dec 20, 2017 1:55 pm

agreed - something is broken, just had large e-learning project which involved pitching up and down a lot of clips and I found it to be quite unreliable where suddenly other clips were affected as well. Pretty hard to pinpoint but seems dangerous to me.
2015 MBP Retina @ 2,8 gHz, High Sierra, Cubase Pro 10, WaveLab Pro 9, UAD Apollo Twin, UAD Apollo Satellite Quad TB

mart
Member
Posts: 699
Joined: Sun Jan 30, 2011 10:21 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by mart » Wed Dec 20, 2017 2:03 pm

Lasso wrote:
Wed Dec 20, 2017 1:55 pm
agreed - something is broken, just had large e-learning project which involved pitching up and down a lot of clips and I found it to be quite unreliable where suddenly other clips were affected as well. Pretty hard to pinpoint but seems dangerous to me.
Comments from SB . . . ?
Windows 10 Build 1909 , Gigabyte x58 Soc FORCE, 16gb Ddr4 RAM, Intel 5930x, Cubase 10.5, Dorico 2.2 1 OCTO & 1 Quad UAD, Protools 12.7, Vienna Ensemble Pro 5 with 32gb Slave PC.

Lasso
Member
Posts: 481
Joined: Thu Dec 16, 2010 12:10 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Lasso » Wed Jan 03, 2018 1:47 pm

please also see my separate post here documenting something is wrong: viewtopic.php?f=250&t=129994
2015 MBP Retina @ 2,8 gHz, High Sierra, Cubase Pro 10, WaveLab Pro 9, UAD Apollo Twin, UAD Apollo Satellite Quad TB

Taurean Mixing
New Member
Posts: 31
Joined: Fri Nov 24, 2017 3:37 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Taurean Mixing » Wed Jan 24, 2018 11:28 pm

toader wrote:
Tue Dec 05, 2017 11:55 pm
The main problem I have with it, is that realtime preview only allows you to hear the track your working with... you can't listen to the entire mix. If I'm doing DOP with an EQ on a bass guitar track, how am I supposed to hear how I want to tweak the EQ if I can't listen to the bass along with the entire mix??? As it currently works, I can hear only the bass!

Direct Offline Processing is a GREAT "idea", but it seriously NEEDS WORK. As it currently stands, I will NEVER use this feature. If they add better realtime monitoring (so I can hear my entire mix), I would use this feature all the time.
Bolded for emphasis.
Bob
http://taureanonlinemixing.com
Cubase Pro 10 | Ryzen 2700x | Win 10 x64 | Lynx AEX16e

User avatar
pliktro
Member
Posts: 221
Joined: Tue Feb 17, 2015 7:01 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by pliktro » Mon Feb 26, 2018 1:04 pm

JezCorbett wrote:
Fri Nov 24, 2017 5:37 pm
Just to add, deleting the pitch process still leaves me with totally broken, mismatching segments.
For this behavior i did realize it has to do with the process history. If you make 2 changes and delete the process it keeps the first one and removes the second. If you make only one change and delete the process it comes back to the original state.
Cubase 10.0.40 Win7 x64,Cubase Pro 10, CPU : AMD Phenom II X4 955,MB : ASUS M4A78,GPU : XFX AMD RADEON R7 250X ,RAM : 8GB 800 MHz DDR3
Cubase Pro 10.0.40, MacBook Pro Retina 13-inch,OSX 10.13.6,CPU : 2,4 GHz Intel Core i5,GPU Intel Iris 1024 MB,RAM : 8 GB 1600 MHz DDR3
Audio Interface : Digidesign 002r,2xRME Multiface

JezCorbett
Member
Posts: 232
Joined: Tue Jan 18, 2011 1:27 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by JezCorbett » Mon Mar 19, 2018 12:47 pm

Haven't looked at 9.5 for a while now, just wondering does anyone know if this has been resolved yet?

Thanks.
Work system: Nuendo 8.3.20 / 10.1 | Windows 10 | Intel i7-4770 | 32GB RAM
Home system: Nuendo 5.5 | Windows 10 | Intel i7 3770 | 16GB RAM

User avatar
theRoyal1
Member
Posts: 474
Joined: Fri Nov 04, 2011 5:08 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by theRoyal1 » Tue Mar 20, 2018 12:16 am

I have purposely NOT attempted to incorporate this feature into my workflow because I felt it was immature just like the sample track.
A half assed feature that they will string out in order to sell more upgrades.

Kinda sucks cause both those features have such promise. Hope they fix this tho so i can try it.
:geek:
Custom WS: i7 3930k | Corsair H100 | Sapphire HD7950 Dual X | 64GB Patriot Viper III DDR3 1866 | MSI BigBang XPower II | 8xSamsung EVO=12TB + 2xWD4001=8TB HDD | Enermax 1200w 80+ Platinum | CM Cosmos II
Cubits : Cubase 10.5
CMC-TP | CMC-CH | CMC-PD | CMC-AI | 2xCMC-FD | CMC-QC

Main Gear: Access Virus Ti + Virus C | Maschine Studio + Jam | Korg Triton pro 76 | Novation SL MKII | Roland XV-5080 + JV-2080 | Goliath HD | Barefoot MicroMain27 Gen2 | Mackie HR824 | Yamaha AW4416 | MOTU MidiXT | Roland TR-8, TB-3, VT-3 | Seiki SE50UY04

teknatronik
Member
Posts: 298
Joined: Fri Sep 13, 2013 11:44 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by teknatronik » Tue Mar 20, 2018 11:42 am

cmbourget wrote:
Mon Dec 11, 2017 5:17 am
I just left Avid (and Pro Tools) to return to Cubase, after many analysis (and many years). Avid promises but offers little in comparison to Steinberg. But this dysfunction of "direct offline processing" is a serious mistake. I will wait and stay at version 9. We must hope that Steinberg will solve the problem. QUESTION: There are users for whom the DOP works?
It works for me, but I only use reverb in a simple way with it.

mart
Member
Posts: 699
Joined: Sun Jan 30, 2011 10:21 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by mart » Tue Mar 20, 2018 2:26 pm

Hi

I've been using DOP again lately for pitching things and occasional Autotune. Keeping it simple. 1 plugin process generally and it seems to be working when keeping it simple.

Edit: I went to process a vocal clip with Autotune today that had 4 'drawing' processes on it. I couldnt get Autotune to audition the clip or do anything with it. Once I bounced the clip to a new file I could get Autotune to work on it again.

Mart
Windows 10 Build 1909 , Gigabyte x58 Soc FORCE, 16gb Ddr4 RAM, Intel 5930x, Cubase 10.5, Dorico 2.2 1 OCTO & 1 Quad UAD, Protools 12.7, Vienna Ensemble Pro 5 with 32gb Slave PC.

User avatar
Cpt.Cred
New Member
Posts: 23
Joined: Sat Jan 19, 2013 11:07 pm
Location: Norway
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Cpt.Cred » Sat Mar 24, 2018 10:44 am

This feature break literally made me switch to Ableton Live. Just checking back to see if it was remedied yet. Fix it Steinberg, win me back before I am completely swallowed by the dark side.

Romantique Tp
External Moderator
Posts: 2877
Joined: Fri Aug 07, 2015 3:25 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Romantique Tp » Sat Mar 24, 2018 11:06 am

If you find that you're still having trouble with it, you can still use Cubase 9. Contact support if you don't have it installed anymore.

There's a good chance that the next update will fix the rest of the remaining bugs.
Every time someone says "it must be easy to add/fix", a programmer dies.

Cubase Pro and Wavelab Pro (latest), Windows 7 Ultimate 64-bit, MSI Z87-G45 GAMING, i5 4690k, GeForce GTX 760, almost every Steinberg plugin and expansion, Trilian, Komplete 10, etc etc etc etc

Hyperstate
Junior Member
Posts: 52
Joined: Fri Sep 30, 2011 1:29 am
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Hyperstate » Mon Mar 26, 2018 6:56 pm

Just to add my two cents on this feature... it *could* be amazing, but it's so, so broken.

Taking 10 minutes to add an instance of trash2 onto a single sample; the 'processing' box it had popped up was hidden behind other windows, so I had no idea it was going on other than the fact that it was taking a ridiculously-long time to process a small sample. I had added the instance in pool, and clicked on 'continue (apply to all)' so it's only doing one sample, not the many instances. This box remained after I removed the instance and opted to just leave it running live (obviously this is what DOP was designed to negate, rendering the feature pointless).

When I noticed the box, I clicked cancel. That was my next mistake, as most of us know Cubase often does not enjoy cancelling renders or processing. My project has now hung, lost everything since the last auto-update. I work really quickly so this is understandably annoying!

This isn't the only aspect of this feature that's not working correctly. Sometimes it inexplicably puts the new FX before the old one, I know scientists are currently investigating retrocausality but I don't expect my DAW to crack that ;) seems to be hit and miss whether a plugin will work or not with DOP.

If I want to avoid this feature, I either have to downgrade to v9, or bounce audio in the old manner (choosing the latter at this stage). The old 'offline processing' is now gone; this was one of the main features that attracted me to the upgrade, so I've essentially bought a downgrade for this feature.

I have hope that Steiny is beavering away trying to make this work properly. Really, it should not have been rushed out in this state. I've been a Cubase user since v5, loyal customer here very disappointed. I'll not make any hyperbolic dramatic statements about switching, because I love Cubase, it's my favourite DAW of all the ones I've used. But I'll certainly wait several months to a year before upgrading in future as it seems every update brings broken features, and other bugs are not addressed.

JezCorbett
Member
Posts: 232
Joined: Tue Jan 18, 2011 1:27 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by JezCorbett » Tue Mar 27, 2018 4:06 pm

Romantique Tp wrote:
Sat Mar 24, 2018 11:06 am
If you find that you're still having trouble with it, you can still use Cubase 9.
Which I am doing, although I then have to deal with the horribly slow video performance on MacOS.
Contact support if you don't have it installed anymore.
I sent a support request, never got a reply. I even had a rep from Steinberg contact me directly after I complained about the issue on a professional email list I'm on, but still not even an *acknowledgement that the issue even exists*.

I then actually put in a request for a refund for the upgrade, and never received a response. Spoke to the online distributor that took the payment and they were sympathetic but said it has to be approved by Steinberg.
There's a good chance that the next update will fix the rest of the remaining bugs.
Is there? Can we get an official statement on that? Because at present Steinberg haven't even admitted the problem even exists, let alone said they are going to fix it.
Work system: Nuendo 8.3.20 / 10.1 | Windows 10 | Intel i7-4770 | 32GB RAM
Home system: Nuendo 5.5 | Windows 10 | Intel i7 3770 | 16GB RAM

uarte
Member
Posts: 613
Joined: Wed Dec 15, 2010 7:51 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by uarte » Wed Mar 28, 2018 8:48 pm

Hyperstate wrote:
Mon Mar 26, 2018 6:56 pm
Just to add my two cents on this feature... it *could* be amazing, but it's so, so broken.
Sadly this is my experience too, for anything more than the most basic workflow. As long as you keep things simple in DOP, it's more or less okay. YMMV. I was very surprised that Steinberg has kept DOP at version 1.5 on Cubase, while already moving beyond it with DOP 2.0 with Nuendo in a few short months. I don't know why they think there's a benefit to maintain TWO versions of this specific feature and essentially retain the crippled version in Cubase. Nuendo's is a definite improvement. This kind of feature is 100% relevant for "PRO" users of both apps.

Steinberg, can you PLEASE just give us DOP 2.0?

In any case, I'll keep checking in on this with each patch. They did add a couple of minor fixes with 9.5.20, so they are making slow progress.

The general pattern with Steinberg in recent years has been that any cool new feature takes a good 6-18 months (sometimes more) to become basically stable and production-usable for me. As of right now, I can't fully trust DOP and we've had two patches released so far. I expect Cubase 10.0.30 (in about a year from now) to finally have a solid DOP.

Romantique Tp
External Moderator
Posts: 2877
Joined: Fri Aug 07, 2015 3:25 pm
Contact:

Re: Serious Problems With Direct Offline Processing

Post by Romantique Tp » Wed Mar 28, 2018 10:42 pm

JezCorbett wrote:
Tue Mar 27, 2018 4:06 pm
Is there? Can we get an official statement on that? Because at present Steinberg haven't even admitted the problem even exists, let alone said they are going to fix it.
They just released a Nuendo 8 update with a ton of DOP fixes. Cubase 9.5.30 (not the 9.5.25 hotfix coming in a few days, 9.5.30 will probably be coming around the middle of the year) will most likely include all of that and some more. Nuendo 8's DOP definitely seems to be working much better after this update.

Steinberg employees and beta testers check the forums regularly, so most of the issues reported here are known, even if they don't get to post much.
Every time someone says "it must be easy to add/fix", a programmer dies.

Cubase Pro and Wavelab Pro (latest), Windows 7 Ultimate 64-bit, MSI Z87-G45 GAMING, i5 4690k, GeForce GTX 760, almost every Steinberg plugin and expansion, Trilian, Komplete 10, etc etc etc etc

Locked

Return to “General”

Who is online

Users browsing this forum: shomynik and 7 guests