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Serious Problems With Direct Offline Processing

Posted: Fri Nov 24, 2017 5:35 pm
by JezCorbett
Should be simple to explain.

In the attached image - the top track is a bunch of edited VO segments from a longer recording which have a few semitone, non time corrected pitch shift applied

I then duplicated this track and applied a time-corrected 12-semitone pitch shift to the segments within it.

As you can see from the waveforms, it's horribly, horribly broken. The segments now dont match to the segments above in terms of where they are in the recording.

Also it took AGES to complete processing. A dialogue within the processing window said it had 180 segments to process (there were 16) . And it's still broken.
Screen Shot 2017-11-24 at 16.34.38.png
(76.13 KiB) Not downloaded yet
How the hell do I fix this? Apart from open it in 9 and try again?

Re: Serious Problems With Direct Offline Processing

Posted: Fri Nov 24, 2017 5:37 pm
by JezCorbett
Just to add, deleting the pitch process still leaves me with totally broken, mismatching segments.

Re: Serious Problems With Direct Offline Processing

Posted: Fri Nov 24, 2017 5:42 pm
by JezCorbett
Whoooooaaaahh. Just hit undo and it reverted it. Then cubase poof crashes.

This is pretty bad, guys.

Have crash log but cant attach text files to posts.

Re: Serious Problems With Direct Offline Processing

Posted: Fri Nov 24, 2017 7:25 pm
by JezCorbett
Ok it seems I may have gotten to the root of the problem.

If you apply an offline process to a long, single audio object - then chop that object into a bunch of small objects, applying the same time of process to the subsequent files will totally break them - and undoing the action will likely fail, and possibly even crash cubase making you lose a bunch of work.

Going back to v9.

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 3:07 pm
by JezCorbett
Giving this a bump as I'm sure I can't be the only person with this problem?

Also worth noting this particular project file now has HUNDREDS of new audio files created in the Edits folder as a result.

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 4:38 pm
by mart
Not being able to reliably process clips reliably renders 9.5 useless for me

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 5:42 pm
by tmtm
For me there also have been some crashes while using DOP

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 5:46 pm
by RichardTownsend
JezCorbett wrote:
Fri Nov 24, 2017 7:25 pm
Ok it seems I may have gotten to the root of the problem.

If you apply an offline process to a long, single audio object - then chop that object into a bunch of small objects, applying the same time of process to the subsequent files will totally break them - and undoing the action will likely fail, and possibly even crash cubase making you lose a bunch of work.

Going back to v9.
Why are you going back to v9? If you stick with 9.5 and don't use DOP you get all the other benefits of the release.

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 6:40 pm
by JezCorbett
RichardTownsend wrote:
Mon Dec 04, 2017 5:46 pm
Why are you going back to v9? If you stick with 9.5 and don't use DOP you get all the other benefits of the release.
Is there a way to use the old offline processing in 9.5?

EDIT: No. No there is not. So I have to go back to v9 to actually do my job.

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 6:42 pm
by Romantique Tp
Can confirm that some odd stuff happens when you try to do what the thread starter described.

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 6:47 pm
by Raphie
Not only then. In general 9 straightforward BASIC edit functions which worked for years have been completely destroyed with this idiot menu

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 7:10 pm
by Romantique Tp
I've been using DOP extensively for the past week and everything seems to work fine outside of the issue described by the thread starter.

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 7:17 pm
by RichardTownsend
JezCorbett wrote:
Mon Dec 04, 2017 6:40 pm
RichardTownsend wrote:
Mon Dec 04, 2017 5:46 pm
Why are you going back to v9? If you stick with 9.5 and don't use DOP you get all the other benefits of the release.
Is there a way to use the old offline processing in 9.5?

EDIT: No. No there is not. So I have to go back to v9 to actually do my job.
Fair enough!

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 8:22 pm
by Raphie
This is what annoys me
in the menu "audio" you have "direct offline processing F7" and the old "Processes" however BOTH open the "direct offline processing" interface. This is redundant, 1 entry is enough?
for shits and giggles choose "normalize" from the "processes" menu, click apply waveform goes up. Now choose "discard" nothing happens, you have to either right click and delete the event on the left hand side from the context menu, or press crtl +z. What's the function of "discard" then?!?

Re: Serious Problems With Direct Offline Processing

Posted: Mon Dec 04, 2017 8:51 pm
by Romantique Tp
Discard is for when you're previewing changes using the Audition button (realtime preview). Pressing it restores the settings to the last applied settings.

The F7 menu is basically the offline process history for that clip. The processes menu allows for old mouse-based workflows to work more or less the same as before, and was probably kept to ease the transition from the old system to DOP for some people.

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 3:13 pm
by JezCorbett
Well, I have just requested a refund on my 9.5 upgrade - people might say that as its a digital download you have no rights to refund, but the EU laws regarding consumer protection appear to disagree. Lets see how I get on. I'll be happy to repurchase once it's fixed, but currently for me the 9.5 upgrade is not 'Fit For Purpose'.

Time to start seriously investigating Reaper.

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 3:48 pm
by Raphie
Romantique Tp wrote:
Mon Dec 04, 2017 8:51 pm
Discard is for when you're previewing changes using the Audition button (realtime preview). Pressing it restores the settings to the last applied settings.

The F7 menu is basically the offline process history for that clip. The processes menu allows for old mouse-based workflows to work more or less the same as before, and was probably kept to ease the transition from the old system to DOP for some people.
That’s just stupid, preview should play whatever the selection is, one should be no need to “reset” preview.

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 4:15 pm
by peakae
Yep, they need to fix this DOP, hopefully very soon.
Or make it removable, right now it is completely useless anyway.
I have several issues using it, I can understand there can be issues in a new release, and most normally gets fixed in the first patch. But this feels like it is still in Alpha stage, a little worried.

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 4:57 pm
by Raphie
Customer story: let’s overhaul a straightforward menu, WITHOUT ANY CONPLAINTS SINCE IT’S EXISTANCE and turn it into something as unintuitive and useless as possible

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 6:09 pm
by Romantique Tp
Raphie wrote:
Tue Dec 05, 2017 3:48 pm
That’s just stupid, preview should play whatever the selection is, one should be no need to “reset” preview.
Eh, what? So far it sounds like your whole problem with DOP is that you simply aren't making any effort to get your head around it.

You're not resetting the preview, you're resetting the changes you made without hitting apply. Hitting Audition lets you hear the changes you're making in real time, without having to apply. (this is the same as the old preview button...)

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 6:40 pm
by Raphie
No it’s cumbersome. Previously it was select the function you want, hit apply, happy move on, not happy crtl-z
Having a preview (appreciate we had the preview function before) just doesn’t make any sense. Plugins can just go into one of the 16 plugin slots i just want the old processing menu new one is counter intuitive IMHO. Straightforward destructive processing was fine, when I want to commit plugins I will just render in place. This is just more clutter IMHO.

Re: Serious Problems With Direct Offline Processing

Posted: Tue Dec 05, 2017 11:55 pm
by toader
The main problem I have with it, is that realtime preview only allows you to hear the track your working with... you can't listen to the entire mix. If I'm doing DOP with an EQ on a bass guitar track, how am I supposed to hear how I want to tweak the EQ if I can't listen to the bass along with the entire mix??? As it currently works, I can hear only the bass!

Direct Offline Processing is a GREAT "idea", but it seriously NEEDS WORK. As it currently stands, I will NEVER use this feature. If they add better realtime monitoring (so I can hear my entire mix), I would use this feature all the time.

Re: Serious Problems With Direct Offline Processing

Posted: Sat Dec 09, 2017 9:30 am
by cmbourget
I do not know about you, but I can not preview. The monitoring button is ineffective. I see working the plug-in in real time (say a compressor), but no sound. I wrote another Thread on the subject, but no answer. I forget something?

Re: Serious Problems With Direct Offline Processing

Posted: Sun Dec 10, 2017 9:59 am
by djrustycans
Yup, I purchased the update for this feature (DOP), particularly to use with Acustica Audio plugins and it currently works horribly. Nebula 4 doesn’t work at all with it which may or may not be Steinberg’s fault. As has been mentioned, there needs to be a system with presets/chains in place.

Re: Serious Problems With Direct Offline Processing

Posted: Sun Dec 10, 2017 8:52 pm
by uarte
I can confirm there are *many* problems with this feature. Against my better judgment, I bought the update to 9.5 specifically for THIS feature, and it is UNUSABLE for anything but the most basic workflows based on my heavy testing. How was this even released? As soon as you start really pushing it with reverbs and delays and rendering tails, then cutting, chopping regions, multiple-selecting, applying to regions, undoing, redoing, using certain plugins, etc.... you introduce all sorts of problems. The list of problems I came up with is very frustrating, so I cannot use it AT ALL. If you stick to very basic workflow, it works okay, but even then I can't trust it yet. With anything complex, it messed up so many times I couldn't believe it.

I actually bought it after watching some cool videos about the feature on Youtube, but eventually realized that the coolest of all the videos that made me buy it was actually from Nuendo 8.1, which introduced Direct Offline Processing (DOP) 1.5. Inexplicably, Cubase 9.5, which came out AFTER Nuendo 8.1 does NOT have DOP 1.5. It has a prior, buggier, problematic version of DOP.

So it seems to me that Steinberg likely knows of many of the DOP issues people are experiencing, but for some reason, they decided NOT to include DOP 1.5 in the current Cubase 9.5 as of this date.

So what I am hoping for is that Steinberg will release a maintenance update for Cubase 9.5 ASAP that will include DOP 1.5.

What I am shocked at is how the current DOP made it through to final release of Cubase 9.5. It makes no sense how they approved it. It just confirms yet again that I should never, ever buy a Steinberg upgrade so soon after release. Cubase 9.0 was a bummer for me, and I basically vowed to never buy another update of Cubase again (long story, I won't bore you with the details in this thread)... but then they released this very promising, potentially awesome feature in Cubase 9.5, and I decided to give them one more chance, and here I am, kicking myself once again... the current DOP is a mess... not ready for prime time. It's alpha software IMO. Now I hope they will release an update with DOP 1.5, and maybe it will be usable. Sigh.