Soundminer DIY

For users of legacy Steinberg Nuendo software
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blob
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Soundminer DIY

Post by blob »

Hi
I just want to share a little trick with you guys.
I was watching a video of Soundminer v4 and the great feature is the VST chain. But it comes at a hefty price, and Nuendo is full blown post app with build in Mediabay and should have it by now.. so

There is a preference to use Phones channel as a preview. And if you use a card with build in mixer (RME) just route the phones to your mains and boom .. you've got a database with vst3 support :). To expand it, if you use bidule or MUX (mux looks like a great software by the way) you've got a modular sfx monster in realtime :twisted:
Probably someone already knew this and shared it. I'm just very exited to have a "Soundminer" for nothing :D

Hope it helps
Does N6 have a vst support in the MediaBay?
Its on my list anyway

BSound
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Re: Soundminer DIY

Post by BSound »

I have been asking Steinberg for this for a while. The top sound designer's in the world love to use Sound Miner with the vst bus and then import those sounds pre-processed.

I asked for:

vst chain in mediabay with ability to import processed sounds.

be able to preview the sound at any pitch (automatic keyboard mapping would be awsome). Once you select a sound in media bay, it would be mapped across all keys of your keyboard controller.

be able to preview the sound reversed.

I also want the project pool part of the mediabay instead. have one interface for dealing with audio for your project.

Dog and Pony
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Re: Soundminer DIY

Post by Dog and Pony »

if you use a card with build in mixer (RME) just route the phones to your mains and boom .. you've got a database with vst3 support
This is fantastic! Set it up yesterday for a feature I'm working on, works like a charm. Thank you!
5 systems with N8, N10, Nuage, Artist Series, Faderport 16, Windows 10, MacOSX 10.12 and many more toys.

blob
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Joined: Thu Dec 16, 2010 11:35 am
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Re: Soundminer DIY

Post by blob »

Dog and Pony wrote:
if you use a card with build in mixer (RME) just route the phones to your mains and boom .. you've got a database with vst3 support
This is fantastic! Set it up yesterday for a feature I'm working on, works like a charm. Thank you!
I'm glad I could help :)

BSound
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Posts: 8
Joined: Thu Sep 01, 2011 9:36 pm

Re: Soundminer DIY

Post by BSound »

Except you can't import those sounds processed into your session. You can't audition sounds reversed.

Lp.

Dog and Pony
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Re: Soundminer DIY

Post by Dog and Pony »

Yes, I do it all the time now. I set up a "preview" input bus that records straight into the session with the processing, works like a charm. John.
5 systems with N8, N10, Nuage, Artist Series, Faderport 16, Windows 10, MacOSX 10.12 and many more toys.

lukasbrooklyn
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Re: Soundminer DIY

Post by lukasbrooklyn »

you do have to switch off the on/off phones button inside control room whenever you are not previewing from mediabay so as to avoid doubling the output signal when you play back your project though. still cool, just worth pointing out.
system// i7 4930k, w7 x64, c7.5.4, (c8)
audio// RME HDSP, SSL duende, audeze lcd-2, klein&hummel o300, adam s2x, lavry DA, avantone mixcubes, EL Fatso ...

http://www.lukasturza.com // http://www.snapmastering.com // music production / mixing / mastering [hybris, upbeats, noisia, rem koolhaas, czech television, havas, ogilvy, ...]

cubendo supercharged workflow ideas/threads of possible interest:
http://www.steinberg.net/forums/viewtop ... 81&t=63450
http://www.steinberg.net/forums/viewtop ... 81&t=38182
my supercharged workflow videos:
https://www.youtube.com/watch?v=ellGhSdmXfk

lukasbrooklyn
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Posts: 1049
Joined: Mon Nov 12, 2012 8:51 pm
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Re: Soundminer DIY

Post by lukasbrooklyn »

lukasbrooklyn wrote:you do have to switch off the on/off phones button inside control room whenever you are not previewing from mediabay so as to avoid doubling the output signal when you play bur project though. still cool, just worth pointing out.
also noticed-- when previewing by headphones is on, and you have routed your "headphone" channels internally to your main monitors... and then temporarily muted the headphone bus so as to avoid doubling of signal when playing back a project... then your 'play tool' ('9') will not work because it too gets routed to the headphone bus that you just muted.

the solution would be to assign a keycommand and trigger the preferences setting of using the headphone bus each time you are about to use the mediabay to search for sounds; and then disable it for regular project playback.
system// i7 4930k, w7 x64, c7.5.4, (c8)
audio// RME HDSP, SSL duende, audeze lcd-2, klein&hummel o300, adam s2x, lavry DA, avantone mixcubes, EL Fatso ...

http://www.lukasturza.com // http://www.snapmastering.com // music production / mixing / mastering [hybris, upbeats, noisia, rem koolhaas, czech television, havas, ogilvy, ...]

cubendo supercharged workflow ideas/threads of possible interest:
http://www.steinberg.net/forums/viewtop ... 81&t=63450
http://www.steinberg.net/forums/viewtop ... 81&t=38182
my supercharged workflow videos:
https://www.youtube.com/watch?v=ellGhSdmXfk

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